# Multi-screen Design

# Xiaomi Smart Wearable Devices

Currently, Xiaomi wearable devices equipped with the Vela system are primarily smartwatches and smart bands. The watch screens are circular or rectangular, while the band screens are mainly rectangular and capsule-shaped.

Data reference for released Vela wearable devices:

Device Type Device Model Screen Shape Screen Size Resolution PPI DPR
Watch Xiaomi Watch S1 Pro Circular 1.47 inches 480x480 326 2.0
Watch Xiaomi Watch H1 Circular 1.43 inches 466x466 326 2.0
Watch Xiaomi Watch S3 Circular 1.43 inches 466x466 326 2.0
Watch Xiaomi Watch S4 sport Circular 1.43 inches 466x466 326 2.0
Watch Xiaomi Watch S4 Circular 1.43 inches 466x466 326 2.0
Watch REDMI Watch 5 Rectangular 2.07 inches 432x514 324 2.0
Band Xiaomi Smart Band 8 Pro Rectangular 1.74 inches 336x480 336 2.1
Band Xiaomi Smart Band 9 Capsule-shaped (track-style) 1.62 inches 192x490 325 2
Band Xiaomi Smart Band 9 Pro Rectangular 1.74 inches 336x480 336 2.1

# Design Recommendations

When integrating products, design decisions can be made based on the application scenarios and the adaptable product forms. If the product scenario allows for good interaction across various screen forms such as smart bands and watches, it is recommended to create three types of design drafts to accommodate the interaction schemes for capsule-shaped, circular, and rectangular screens.

Data reference for different screen shapes:

Screen Shape Circular Screen Rectangular Screen Capsule Screen
Aspect Ratio Range W/H=1 0.5<=W/H<1 0.3<W/H<0.5
Recommended Aspect Ratio 1 0.7 0.39
Recommended Resolution 466x466 336x480 192x490

It is recommended to design three sets of UI interactions to adapt to the three main screen types. If the designs for circular and rectangular screens can be reused, one set can be designed for circular and rectangular screens, and another set for capsule screens.

# Safe Area Adaptation for Curved Screens

For circular and capsule-shaped screens, the curved screen edges can cause some display issues. When designing the UI, it is necessary to consider the safe area of the screen and design the main functions within the safe area.

For example, when displaying text or content lists, it is important to consider the completeness and interactivity of the display at the edges.

The gray areas in the illustration represent the safe areas for circular and capsule screens, respectively.